Characters and stages look great, and the story is told through beautiful illustrations punctuated with the occasional cutscene. Visually, Soul Calibur 6 is for the most part outstanding. So, in effect to get the entire story, you’ll want to play both modes. Libra of Souls and Soul Chronicle intertwine as well, as you get to meet the main characters along the way. Depending on your alignment you can unlock different paths or secret missions, which lends itself to replayability. Along the way, you get to make decisions that will push your character towards either good or evil, which will affect how your story plays out. The story behind Mission Mode is that your created character is affected by the Evil Seed, and the only way to prevent their death is by absorbing rifts scattered throughout the world. Mission Mode is a bit of an RPG-lite, and you can level up your character with experience you gain from fights, as well as equip them with food to grant beneficial effects, and new, more powerful weapons. In this mode, you can create your own fighter from an extensive array of options and quest through the world of Soul Calibur 6. The real meat of the game is in the Mission Mode, Libra of Souls, though. This is probably one of the most in-depth plots I’ve ever seen in a fighter, and each character gets a chance to shine. You start with Kilik and follow him and others through an extensive story spanning seven years.
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In the Story Mode, Soul Chronicle, you’ll follow the series fighters as they seek to put an end to the effects of the Evil Seed. Siegfried still claims the Soul Edge and unleashes the Evil Seed, but things after that play out a bit differently than in the original timeline. The plot of the game rewinds to just around the events of Soul Calibur. The story modes (yes there are more than one) for Soul Calibur 6 are some of the most extensive I’ve seen in a fighting game. Advertisement Soul Calibur 6 Review – Pseudo-Reboot